Repeated interaction transforms the incentives of a one-way trust game

Evidence

Trust is often achieved simply by the continuity of the relation between parties and the recognition by each that what he might gain by cheating in a given instance is outweighed by the value of the tradition of trust that makes possible a long sequence of future agreement. By the same token, “trust” may be achieved for a single discontinuous instance, if it can be divided into a succession of increments. — Thomas C. Schelling, The Strategy of Conflict, 311 (#expands, via linked claim)

Categorization

  • XREF: connects to: Trust requires time for repeated interactions and is a cognitive capacity; Reciprocal trust creates mutual incentives for trustworthiness — Nicolas Baumard, A mutualistic approach to morality: The…, 166; Repeated-interaction gains let trust outweigh distrust despite occasional great losses — Thomas C. Schelling, The Strategy of Conflict, 311 (+12 more)

Broader Connections