Trust requires time for repeated interactions and is a cognitive capacity

Evidence

Trust is often achieved simply by the continuity of the relation between parties and the recognition by each that what he might gain by cheating in a given instance is outweighed by the value of the tradition of trust that makes possible a long sequence of future agreement. By the same token, “trust” may be achieved for a single discontinuous instance, if it can be divided into a succession of increments. — Thomas C. Schelling, The Strategy of Conflict, 311 (#expands, via linked claim)

In this experiment, the standard trust game and the mutual help trust game exhibit two very different patterns. In the standard game, the more you give, the greater are your rights to the money and the greater the amount of money you receive. In the mutual help game, the more you give to the other participant, the greater the amount of money she keeps. This contrast makes clear sense in a mutualistic morality of fairness and impartiality. Every gift creates an obligation. The character of the obligation, however, varies according to the kind of partnership involved. — Nicolas Baumard, A mutualistic approach to morality, 166 (#expands, via linked claim)

Categorization

  • XREF: connects to: Repeated-interaction gains let trust outweigh distrust despite occasional great losses — Thomas C. Schelling, The Strategy of Conflict, 311; Moral trust requires temporally stable social contexts to operate; Future gains from continued interaction function as both incentive and sanction for trust. (+10 more)

Broader Connections