Threats only matter when players can irreversibly change the game
Evidence
The issue here is in whether or not we admit that the game has âmoves,â that is, that it is possible for one player or both players to take actions in the course of the game that irreversibly change the game itselfâthat in some fashion alter the payoff matrix, the order of choices, or the information structure of the game. If the game by its definition admits no moves of any sort, except mutual agreement and refusal to agree, then it may be true that the âpersonalitiesâ of the players determine the outcome, in the sense that their expectations in a âmovelessâ game converge by a process that is wholly psychic. But, if a threat is anything more than an assertion that is intended to appeal to the other player by power of suggestion, we must ask what more it can be. And it must involve some notion of commitmentâreal or fakeâif it is to be anything. â Thomas C. Schelling, The Strategy of Conflict, 299
Categorization
- DEFINE: Defines the technical sense of âmovesâ that makes commitment-based threats coherent.
- XREF: connects to: Strategic wins always operate through constraining the opponentâs choice. â Thomas C. Schelling, The Strategy of Conflict, 637; One playerâs promise can worsen the other playerâs position â Thomas C. Schelling, The Strategy of Conflict, 787; Linking two separate negotiations can enable threats impossible within a single game. â Thomas C. Schelling, The Strategy of Conflict, 128 (+2 more)
Related
- Commitments, promises, and threats all reduce a playerâs own payoffs visibly and irreversibly (similarity 0.86)
- One playerâs promise can worsen the other playerâs position (similarity 0.86)
- Commitment buys first move while threat commits to a second-move response strategy (similarity 0.85)
- Linking two separate negotiations can enable threats impossible within a single game. (similarity 0.83)
- A threat only coerces when the threatener has visibly left himself no choice (similarity 0.83)
- A credible conditional commitment must combine both a promise and a threat. (similarity 0.83)
- Threats, promises, and commitments unify as payoff-restricting reaction functions (similarity 0.82)
- Deterrent threats can be passive but compellent threats require commitment (similarity 0.81)
- Strategic moves work by constraining oneâs own behavior to shape an opponentâs expectations. (similarity 0.81)
- Threats require commitment, not comparative damage to both parties (similarity 0.81)
- Even a player sure of his own restraint inherits the otherâs amplified fears (similarity 0.80)
- A threat to act is only credible if one is committed, not merely willing (similarity 0.79)
- Credible commitment requires finding a penalty against oneâs own nonperformance (similarity 0.79)
- Non-symmetric moves like commitments and threats enrich cooperative games. (similarity 0.79)
- Irreversible commitments force the enemy, not oneself, to be the one who yields. (similarity 0.79)
Broader Connections
- Commitments, promises, and threats all reduce a playerâs own payoffs visibly and irreversibly
#qualifies(0.85) â Thomas C. Schelling, The Strategy of Conflict, 347