Coordination play seeks a meeting of minds while minimax play avoids any

Evidence

In the pure-coordination game, the player’s objective is to make contact with the other player through some imaginative process of introspection, of searching for shared clues; in the minimax strategy of a zero-sum game—most strikingly so with randomized choice—one’s whole objective is to avoid any meeting of minds, even an inadvertent one. — Thomas C. Schelling, The Strategy of Conflict, 229

Categorization

  • DEFINE: Contrasts the two distinct intellectual processes — introspective contact versus randomized avoidance — that define coordination vs zero-sum reasoning.
  • XREF: connects to: Move asymmetry is what makes cooperative game theory interesting. — Thomas C. Schelling, The Strategy of Conflict, 641; Mixed-motive games require tacit social coordination absent from zero-sum games — Thomas C. Schelling, The Strategy of Conflict, 367; A randomized minimax strategy deliberately destroys all communication between players — Thomas C. Schelling, The Strategy of Conflict, 250 (+1 more)

Broader Connections