Moves reveal value systems and commit players where speech cannot

Evidence

Furthermore, if there are moves available to the players, so that it is an advantage to get on with the maneuver even while negotiating, and particularly if some maneuvers become visible to the other player only after a time lag, there is no reason to suppose that an instantaneous moratorium on maneuver will reign from the outset; in that case, the game progresses while the talk is going on. … One may say and say that a gun is loaded without being able to prove it until he actually shoots; one may say and say that he considers an area strategically important and not be believed until he incurs expense or risk in its protection. Thus moves can reveal information about a player’s value system or about the choices of action available to him; moves can commit him to certain actions when speech often cannot; and moves can often progress at a speed that is determined unilaterally, not dependent on formalities of agreement at a conference. — Thomas C. Schelling, The Strategy of Conflict, 240

Categorization

  • XREF: The loaded-gun point is the core of Schelling’s credible-commitment argument, which the reader is mapping onto Godfather-bonds and hostage mechanics. — connects to: Moves carry evidential weight that cheap talk cannot convey — Thomas C. Schelling, The Strategy of Conflict, 282; Commitment buys first move while threat commits to a second-move response strategy — Thomas C. Schelling, The Strategy of Conflict, 294; Non-symmetric moves like commitments and threats enrich cooperative games. — Thomas C. Schelling, The Strategy of Conflict, 635 (+2 more)
  • DEFINE: Defines why tactical moves outrank speech as communication — because they carry proof and commitment speech lacks.

Broader Connections