Cooperation in image-scoring populations requires only about two interactions per player per lifetime.

Evidence

A minimum number of rounds per generation is needed for cooperation to prevail. This number can be very small: each player needs to be chosen for only about two interactions per lifetime. (In this case, there is a probability of only 1/4 that a defector can be punished, if he is chosen first as a donor and then as a recipient.) — Nowak, M. A., & Sigmund, K, Evolution of Indirect Reciprocity by…, 68

Categorization

  • CANDY: Surprisingly low threshold — cooperation needs just two exchanges per lifetime, with only a 1/4 chance the defector even gets caught.
  • XREF: connects to: In image-scoring simulations cooperation wins when interaction frequency per generation is high. — Nowak, M. A., & Sigmund, K, Evolution of Indirect Reciprocity by…, 38; Donor-specific image scoring sustains cooperation while self-only strategies fail — Nowak, M. A., & Sigmund, K, Evolution of Indirect Reciprocity by…, 73; A two-level analytical image-scoring model can be solved rather than simulated — Nowak, M. A., & Sigmund, K, Evolution of Indirect Reciprocity by…, 74

Broader Connections