Players’ full giving histories are made visible to everyone in the group.

Evidence

In each round of an indirect reciprocity game, each potential receiver’s history of giving both in the indirect reciprocity and the public goods game was displayed simultaneously for all players. — Hans-JĂŒrge, Reputation helps solve the `tragedy of
, 14

Categorization

  • XREF: Total visibility across game types mirrors the reader’s ‘total visibility and subtle audience effects’ premise about 1870s New York elite scrutiny. — connects to: Particular encounters acquire symbolic weight because players know reputation is at stake — Thomas C. Schelling, The Strategy of Conflict, 381

Broader Connections