Corporate commodities become playgrounds where children negotiate value and meaning

Evidence

But Pokémon cards are also highly engineered commodities, tailored precisely to render themselves resources for children’s negotiation of value, esteem, affinity and agency (Brougère 2004, 192–193). The cards offer themselves not as an entirely prescriptive and rigid plaything but as an extremely versatile and mutable social medium, one whose cunning simplicity and relative abundance makes them almost ubiquitous within many children’s social circles. As Brougère (2004, 188) notes, neither Nintendo nor children have absolute authority over the cards’ value or the brand’s meanings – it is a market-mediated negotiation between meaning and creative play. — Max Haiven, Cultures of Financialization, 375

Categorization

  • XREF: Directly feeds the reader’s broader project of finance’s colonization of everyday life — connects to deWaard’s cultural argument about how economic logic infiltrates even child’s play. — connects to: Children’s culture contains elemental traces of financialization — Max Haiven, Cultures of Financialization, 323; Children actively co-create meaning inside commercial worlds they cannot control — Max Haiven, Cultures of Financialization, 371; Children’s toys now socialize kids into financialized subjecthood — Max Haiven, Cultures of Financialization, 397 (+6 more)
  • SEED: An article angle: how children’s play with collectible cards is a training ground for financial subjectivity — value negotiation, speculation, arbitrage.

Broader Connections