Childrenās toys now socialize kids into financialized subjecthood
Evidence
PokĆ©mon, I am suggesting, provides a commodiļ¬ed space where children can develop this ethos, and the critical and reļ¬exive skills for navigating a ļ¬nancialized world in which subjectivity, community, creativity and the speculative negotiation of value are put to work in new ways. PokĆ©mon is a site where children ālearn to learnā (Buckingham and Sefton-Green 2004, 30) to develop ļ¬nancialized subjecthood and a sense of agency germane to a world without guarantees where social values are bartered, where the individual is an isolated economic agent and where society is merely the sum of its peopleās economic decisions. This learning is clearly not the intention of the Nintendo Corporation, but the brand works and takes such a hold of childrenās imagination because they, on a deep existential level, recognize what PokĆ©mon can offer them: it afļ¬rms a world they see all around them, from observing their parentsā increasingly episodic careers and ļ¬nancial woes to the sorts of narratives they witness on television and the media. PokĆ©monās success stems from its resonance within and reproduction of the ethos of ļ¬nancialization. ā Max Haiven, Cultures of Financialization, 397
Categorization
- XREF: Direct precursor to deWaardās cultural argument about finance colonizing everyday life and play ā this is precisely the mechanism the reader wants to bridge toward. ā connects to: Corporate commodities become playgrounds where children negotiate value and meaning ā Max Haiven, Cultures of Financialization, 375; Play reproduces financialized values of accumulation through material and social reinforcement. ā Max Haiven, Cultures of Financialization, 381; Childrenās play toys train kids for financialized neoliberal life ā Max Haiven, Cultures of Financialization, 393 (+3 more)
- SEED: Essay angle: āPokĆ©mon as the ur-text of financialized childhoodā ā how a trading/collecting/battling game encodes speculation, arbitrage, and value-as-negotiation for six-year-olds.
- DEFINE: Clarifies how āfinancialized subjecthoodā looks in concrete practice: isolated economic agent, society as sum of economic decisions.
- BMF: Evokes the efficiency-obsessed logics and socialization machinery in Zamyatinās We ā the state actively engineering subjecthood ā here recast non-dystopically as a childrenās toy doing the same cultivation voluntarily. Contrarian resonance: Nike (the perfect number) and Pikachu both train compliant agents, but through love rather than coercion.
- DEEPTHINKING: The claim that a childrenās game succeeds precisely because it affirms (rather than counters) the anxiety of a world without guarantees ā that children recognize and are drawn to the very precarity that terrifies adults ā is a genuinely dense, counterintuitive observation worth sitting with.
Broader Connections
- Childrenās play with trading cards trains dispositions suited to financialized society.
#exemplifies(0.92) ā Max Haiven, Cultures of Financialization, 567 - Childrenās culture contains elemental traces of financialization
#corroborates(0.85) ā Max Haiven, Cultures of Financialization, 323 - Connected toys systematically extract childrenās personal data and conversations via bundled apps
#expands(0.75) ā Shoshana Zuboff, The Age of Surveillance Capitalism, 828