Children’s toys now socialize kids into financialized subjecthood

Evidence

PokĆ©mon, I am suggesting, provides a commodified space where children can develop this ethos, and the critical and reflexive skills for navigating a financialized world in which subjectivity, community, creativity and the speculative negotiation of value are put to work in new ways. PokĆ©mon is a site where children ā€œlearn to learnā€ (Buckingham and Sefton-Green 2004, 30) to develop financialized subjecthood and a sense of agency germane to a world without guarantees where social values are bartered, where the individual is an isolated economic agent and where society is merely the sum of its people’s economic decisions. This learning is clearly not the intention of the Nintendo Corporation, but the brand works and takes such a hold of children’s imagination because they, on a deep existential level, recognize what PokĆ©mon can offer them: it affirms a world they see all around them, from observing their parents’ increasingly episodic careers and financial woes to the sorts of narratives they witness on television and the media. PokĆ©mon’s success stems from its resonance within and reproduction of the ethos of financialization. — Max Haiven, Cultures of Financialization, 397

Categorization

  • XREF: Direct precursor to deWaard’s cultural argument about finance colonizing everyday life and play — this is precisely the mechanism the reader wants to bridge toward. — connects to: Corporate commodities become playgrounds where children negotiate value and meaning — Max Haiven, Cultures of Financialization, 375; Play reproduces financialized values of accumulation through material and social reinforcement. — Max Haiven, Cultures of Financialization, 381; Children’s play toys train kids for financialized neoliberal life — Max Haiven, Cultures of Financialization, 393 (+3 more)
  • SEED: Essay angle: ā€˜PokĆ©mon as the ur-text of financialized childhood’ — how a trading/collecting/battling game encodes speculation, arbitrage, and value-as-negotiation for six-year-olds.
  • DEFINE: Clarifies how ā€˜financialized subjecthood’ looks in concrete practice: isolated economic agent, society as sum of economic decisions.
  • BMF: Evokes the efficiency-obsessed logics and socialization machinery in Zamyatin’s We — the state actively engineering subjecthood — here recast non-dystopically as a children’s toy doing the same cultivation voluntarily. Contrarian resonance: Nike (the perfect number) and Pikachu both train compliant agents, but through love rather than coercion.
  • DEEPTHINKING: The claim that a children’s game succeeds precisely because it affirms (rather than counters) the anxiety of a world without guarantees — that children recognize and are drawn to the very precarity that terrifies adults — is a genuinely dense, counterintuitive observation worth sitting with.

Broader Connections