Play reproduces financialized values of accumulation through material and social reinforcement.

Evidence

While it is possible that children might make radically different use of PokĆ©mon cards than the basic theme of collection/battle/nurture/train/accumulate, these tendencies repeat in children’s play with PokĆ©mon cards through a combination of the cards’ own material logic (they are highly collectable and suggest themselves for these purposes) and intertextual reinforcement, not only from other PokĆ©mon media (films, comic books, etc.) but from a whole society in which values of acquisition, competitiveness, accumulation and hierarchy are privileged in uncountable subtle ways. So, while children may exercise their agency and imagination in their play with PokĆ©mon cards, and while they may use them to negotiate their own social values and reproduce (and transform) their social circles, they do so in conditions not of their own choosing. — Max Haiven, Cultures of Financialization, 381

Categorization

  • XREF: The key mechanism passage — how material logic plus intertextual reinforcement reproduces financialized subjectivity. Directly activates the deWaard connection that is the reader’s whole purpose. — connects to: Financialization colonizes culture by mobilizing everyday fictions like play, creativity, and resistance. — Max Haiven, Cultures of Financialization, 54; Children’s play with trading cards trains dispositions suited to financialized society. — Max Haiven, Cultures of Financialization, 567; Financialized practice depends on genuine play and autonomy, not just hegemony — Max Haiven, Cultures of Financialization, 389 (+6 more)
  • QUESTION: How does this ā€˜negotiation of value’ among children map onto the historical financialization mechanisms covered in the book’s earlier chapters?

Broader Connections