Children’s play with trading cards trains dispositions suited to financialized society.

Evidence

I argued that, while Pokémon cards are highly engineered commodities, whose meanings and value are reinforced by an intertextual set of commercialized referents (TV shows, comic books, video games, etc.), young Pokémon players retain a degree of freedom, creativity, autonomy and agency. — Max Haiven, Cultures of Financialization, 567

Categorization

  • QUESTION: In what observable ways does PokĂ©mon card play actually transfer to later financial subjectivities? This is the empirical crux of the claim and seems asserted more than demonstrated here.
  • XREF: connects to: Children’s culture contains elemental traces of financialization — Max Haiven, Cultures of Financialization, 323; Corporate commodities become playgrounds where children negotiate value and meaning — Max Haiven, Cultures of Financialization, 375; Play reproduces financialized values of accumulation through material and social reinforcement. — Max Haiven, Cultures of Financialization, 381 (+6 more)

Broader Connections