Brands provide official value touchstones that enable rather than override children’s own value-making

Evidence

But, crucially, what PokĆ©mon cards offer that other collectables do not is not merely a diversified commodity onto which children can project their own values freely, but one that subtly includes its own value system. PokĆ©mon cards work, I would hazard, precisely because the cards always already refer to nebulous ā€œobjectiveā€ values (rarity, price on the market, the power of the card or PokĆ©mon in the game) against, beyond and within which children negotiate their own subjective and collective values. That is, the PokĆ©mon brand offers its own official set of values, not to enforce those values on young collectors but as a sort of touchstone or reference point to orient the working-out of value by child agents, even though these official values are often virtually meaningless within children’s social worlds. It is because children can refer to these ā€œobjectiveā€ values that they are able to sustain the illusion of value they create through shared narratives and conviviality. — Max Haiven, Cultures of Financialization, 383

Categorization

  • XREF: The official subjective value negotiation resonates with financial instrument pricing narratives and with deWaard’s colonizing finance theme. — connects to: Children’s playful value-making always operates against an imposed external logic of value — Max Haiven, Cultures of Financialization, 376; Corporate commodities become playgrounds where children negotiate value and meaning — Max Haiven, Cultures of Financialization, 375; Children actively co-create meaning inside commercial worlds they cannot control — Max Haiven, Cultures of Financialization, 371 (+1 more)
  • DEEPTHINKING: The claim that official value systems are genuinely meaningless yet still function as orienting touchstones for social value-making is a dense, layered account of how abstraction structures everyday life - sits with key ideas.

Broader Connections