Works saturated with cultural references require massive licensing of cultural memory.

Evidence

Cline’s debut novel of a near-future treasure hunt inside a vast online virtual reality saturated with 1980s pop-culture references is, in IP terms, a study of nostalgic intellectual property and the contractual licensing of cultural memory. The book is also a useful literary case study in the question of how fan production interacts with corporate IP control. The novel’s adaptation into a film required massive licensing negotiations, illustrating exactly the IP frictions Cline’s novel both depicts and depends on. — , The Braided Reading EPUB, 2154

Categorization

  • XREF: Connects to Lessig’s Free Culture argument about permission culture — Cline’s novel both critiques and depends on the licensing economy it depicts. — connects to: Original art can be more economical than licensing. — Tilar J Mazzeo, How to Write a Bestseller, 597; When reproduction overwhelms originality, authorship itself becomes a scarce resource. — , The Braided Reading EPUB: 5-Year…, 524; Popular culture theory requires conceiving persons as fundamentally cultural beings. — James W. Carey, Communication as Culture- Essays on…, 318
  • FICTION: Ready Player One’s premise is a case study in how nostalgia becomes licensable property.

Broader Connections