Virtual surround works because the listener’s head stays fixed while watching a screen

Evidence

However, this technique is used in some proprietary spatial-enhancement systems. It has also been used in television and computer game sound reproduction to provide ā€œvirtual surroundā€ by using the HRTFs to synthesize the surround speakers from the forward stereo ones. In this situation, not only are the speaker locations known, as they are built into the set, but the head is effectively clamped in position due to the need to watch the picture. In this sort of situation, the technique can be very effective. — David M. Howard, Jamie Angus, Acoustics and Psychoacoustics, 2255

Categorization

  • SEED: Angle: ā€˜the picture is the clamp’ — how screens quietly serve as head-stabilizers that make immersive audio illusions affordable for consumer hardware.
  • XREF: Connects to prior chapters’ treatment of HRTF-based binaural synthesis and localization cues. — connects to: VR with synchronized binaural audio can deliver presence for live events; Interaction with the user is what distinguishes virtual reality audio from traditional reproduction; Head related transfer functions anchor sounds to visual cues in VR (+3 more)
  • corroborated: 2 independent passages support this claim — David M. Howard, Jamie Angus, Acoustics and Psychoacoustics, 2255

Broader Connections