Head related transfer functions anchor sounds to visual cues in VR

Evidence

In the 1970s Sennheiser had a simple mass-market binaural microphone product, positioning small microphone capsules just outside the ears, but not in them. The encoded HRTFs had large errors. The headphones in use were of questionable performance, so the HRTFs were further degraded. Recordings made in one venue and played back in a different one were entertaining but not convincing. In-head localization was the norm. However, out of interest, I sat in my stereo seat wearing the binaural microphone and made a recording of my stereo system playing. I then put on headphones, sat in the same stereo seat and played the binaural recording. It was uncanny. The beginning of the tape presented the household background noises as they were before putting the headphones on. It was as though nothing had changed. When the music began it was convincingly externalized—remarkable. The acoustical and visual contexts matched. Rotating the head destroyed the effect. — Toole, Floyd E, Sound reproduction- the acoustics and…, 296 (#expands, via linked claim)

Categorization

  • XREF: connects to: Spectral cue calibration requires visible sound sources; VR with synchronized binaural audio can deliver presence for live events; Dynamic head tracking restores externalized sound localization in binaural reproduction. (+8 more)

Broader Connections