The clinical attention test is nearly identical to a video game.

Evidence

As it happens, the actual clinical test for disordered attention is, unsurprisingly perhaps, so close to a video game that a number of researchers recently experimented with letting kids play an actual video game instead! 
 On the other hand, one might step back from this experimental setup and ask, “How the HECK did this become the way we think about human attention?” Or, to put it another way, “Why is this kid sitting in front of a computer, looking at a screen, and being asked to click away in response to random stimuli? Isn’t there a lot more to the universe—and to human attention—than THIS?” — The Friends of Attention, Attensity!, 154

Categorization

  • XREF: Ties directly to the book’s ‘human fracking’ thesis — the diagnosis of attention defined by screen-based stimulus-response as the reduced, extractable form.
  • QUESTION: Which studies actually substituted video games for the continuous-performance test, and what did they find?