Sponsored locations transform game play into behavioral futures markets for real-world customers.
Evidence
The notion of “sponsored locations” is a euphemism for Niantic’s behavioral futures markets, ground zero in Hanke’s new gold rush. The elements and dynamics of the game, combined with its novel augmented-reality technology, operate to herd populations of game players through the real-world monetization checkpoints constituted by the game’s actual customers: the entities who pay to play on the real-world game board, lured by the promise of guaranteed outcomes. — Shoshana Zuboff, The Age of Surveillance Capitalism, 992
Categorization
- DEFINE: Defines ‘sponsored locations’ as behavioral futures markets, tying augmented-reality gaming to the book’s core concept.
- XREF: connects to: Location-based games let retailers pay tiny sums to direct real foot traffic. — Shoshana Zuboff, The Age of Surveillance Capitalism, 988; Augmented-reality games can redirect global populations’ actions toward local sponsors. — Shoshana Zuboff, The Age of Surveillance Capitalism, 994; Behavioral futures markets are only incidentally about advertising — Shoshana Zuboff, The Age of Surveillance Capitalism, 305 (+3 more)
Broader Connections
- Augmented-reality games can redirect global populations’ actions toward local sponsors.
#expands(0.85) — Shoshana Zuboff, The Age of Surveillance Capitalism, 994 - Behavioral futures markets are only incidentally about advertising
#contradicts(0.85) — Shoshana Zuboff, The Age of Surveillance Capitalism, 305 - Game design can deliberately nudge real-world physical behavior.
#expands(0.80) — Shoshana Zuboff, The Age of Surveillance Capitalism, 982 - Surveillance capitalism is expanding from online ads into real-world behavioral futures markets.
#corroborates(0.80) — Shoshana Zuboff, The Age of Surveillance Capitalism, 676 - Everyday consumer objects are being redesigned as behavioral data sources
#expands(0.70) — Shoshana Zuboff, The Age of Surveillance Capitalism, 748