Scene analysis principles apply to cross-modal audiovisual speech mixtures.

Evidence

Auditory scene analysis (ASA) was presented in Section 11.7.2. Computational auditory scene analysis (CASA) is defined by Wang and Brown (2006) as ‘the field of computational study that aims to achieve human performance in ASA by using one or two microphone recordings of the acoustic scene.’ Note that the definition does not say that the human auditory system should be imitated in the processing, only that the performance of the system should match that of a human. Human performance seems difficult to achieve, as we are very good at analysing complex acoustic scenes containing sound from multiple sources through reverberant rooms. The current CASA methods hardly achieve human performance levels in such tasks. — Ville Pulkki, Matti Karjalainen, Communication Acoustics- An…, 2574 (#expands, via linked claim)

Audiovisual fusion has long been considered as an automatic fusion process (e.g. Massaro 1987 ). However Exp. A. confirms that the contextual stimulus may modulate fusion as in our previous experiments (Nahorna et al. 2012 ; Ganesh et al. 2013 ; Nahorna et al. 2015 ) and extends the concept to the case of competing sources. — Dijk, Pim van, Physiology, Psychoacoustics and…, 5177 (#corroborates, via linked claim)

Categorization

  • XREF: connects to: Auditory scene analysis organizes sound events into perceptual streams; Audiovisual speech fusion is not an automatic process but context-modulated. — Dijk, Pim van, Physiology, Psychoacoustics and…, 5137; Computational auditory scene analysis targets human-level performance without imitating the ear — Ville Pulkki, Matti Karjalainen, Communication Acoustics- An…, 2574 (+1 more)

Broader Connections