Mere exposure effects strengthen as memory for exposures is reduced.

Evidence

The question what time pattern a visit to the cinema leaves behind is instructive here. It seems that contextual conditions and the subjective meaning the film has for the moviegoer exert a decisive influence. This might actually also give us a crucial clue to an explanation of the television paradox: my conjecture is that in the case of television (and computer games) memory traces are erased so quickly because the experience is, first, desensualized and, second, as a rule decontextualized. Desensualization means here that it is exclusively sight and hearing that are addressed, while tactile sensations, smells (which are, as is well-known, of great significance for long-term memories), and tastes are absent. In addition, all stimuli come from a narrow, spatially limited “window.” Relevant studies have shown that the degree of neural activation and brain functioning is, when compared to other activities, altered or limited. Nevertheless it seems to me that the phenomenon of decontextualization is of even greater importance here: what happens on the screen does not stand in any relation to the rest of our experiences, moods, needs, desires, etc., and does not react to them; it is, in the narrative context of our life, almost completely “contextless” or unsituated and therefore cannot be transformed into the experiential constituents of our own identity and life history. They are stories of strangers without any internal connection to what we are doing before or afterward or what we believe ourselves to be, so “nothing remains behind.” Things are different when, in contrast, such connections can be made: for instance, to Star Wars fans who live with and through their heroes, collect the memorabilia, read magazines, etc., watching the newest episode is not contextless. It can be narratively assimilated into the horizon of their life and identity with ease. So it stands to reason that in such cases the television or cinema experience follows the short-long pattern. — Hartmut Rosa, Social Acceleration, 403 (#qualifies, via linked claim)

In some cases, an explicit basis for the instant attitude may seem obvious to its possessor: there is apparent self-other similarity, or an athletic team is from one’s home town or university, or a fictional character is depicted in blatantly admirable or despicable terms. In other cases, the instant attitude may have no introspectively accessible basis and, therefore, likely merits identification as an implicit attitude. — Anthony G. Greenwald and Mahzarin R. Banaji, Implicit Social Cognition, 107 (#builds-on, via linked claim)

Categorization

  • XREF: connects to: Instant likes and dislikes often arise without any introspectively accessible basis. — Anthony G. Greenwald and Mahzarin R. Banaji, Implicit Social Cognition: Attitudes,…, 107; Repeated exposure makes a second sentence intrinsically more intelligible than the first; Contextless screen experiences erase memory traces, unlike identity-linked ones. — Hartmut Rosa, Social Acceleration: A New Theory of…, 403

Broader Connections