Interactive game audio requires dynamic rendering systems beyond traditional linear production.
Evidence
Audio content production for virtual realities and especially for computer games differs drastically from production for the music and cinema industries. Both the audio content and the engine rendering it have to be composed in production. Often, background music is also used, and this also changes dynamically. This needs some advanced methods for content production and extensive testing of the system. This is called dynamic audio or adaptive audio, and the traditional audio can then be referred to as linear audio. β Ville Pulkki, Matti Karjalainen, Communication Acoustics- Anβ¦, 2565
Categorization
- DEFINE: Defines dynamic/adaptive audio vs. linear audio as the core distinction of game and VR sound production.
- XREF: Connects to procedural/adaptive systems thinking in software design and to generative media debates.