Interactive audio applets teach sound better than static text can
Evidence
Sonic interaction design is thus approached using knowledge from a number of fields, such as interactive arts, electronic music, cultural studies, psychology, cognitive sciences, and communication acoustics. It shifts the focus from reception-based psychoacoustic studies to studies of perception of sound in active, embodied, and emotionally engaging situations. — Ville Pulkki, Matti Karjalainen, Communication Acoustics- An…, 2571 (
#corroborates, via linked claim)
Categorization
- XREF: connects to: Sonic interaction design studies sound perception in active embodied contexts rather than passive listening — Ville Pulkki, Matti Karjalainen, Communication Acoustics- An…, 2571; Game audio is dynamic or adaptive rather than fixed linear content
Related
- Game audio is dynamic or adaptive rather than fixed linear content (similarity 0.89)
- Sonic interaction design studies sound perception in active embodied contexts rather than passive listening (similarity 0.87)
- Interactive game audio requires dynamic rendering systems beyond traditional linear production. (similarity 0.83)
- Acoustics, perception, and signal processing underpin sound-technology R&D (similarity 0.83)
- Audio and speech technology design should be grounded in perceptual mechanisms (similarity 0.83)
- Interactive rendering differs from reproduction because user actions alter the sound. (similarity 0.82)
- The listening experience intended by engineers is what gets conveyed, not raw sound (similarity 0.81)
- Acoustic engineering techniques should be built from perceptual mechanisms, not physics alone. (similarity 0.80)
- Auditory-tactile systems improve music reproduction quality and enable tactile feedback. (similarity 0.79)
- All sound quality judgments derive from properties of the human auditory system. (similarity 0.79)
- Physically modeling sound sources enables flexible digital instruments (similarity 0.79)
- Practical audio devices rest on underlying acoustics principles (similarity 0.79)
- Digital audio’s rise made auditory perception knowledge essential to engineers (similarity 0.79)
- Detecting changes in auditory textures depends mainly on integration time available (similarity 0.79)
- Interaction with the user is what distinguishes virtual reality audio from traditional reproduction (similarity 0.79)
Broader Connections
- Sonic interaction design studies sound perception in active embodied contexts rather than passive listening
#corroborates(0.80) — Ville Pulkki, Matti Karjalainen, Communication Acoustics- An…, 2571 - Game audio is dynamic or adaptive rather than fixed linear content
#expands(0.72)