Distributing absorption in small random amounts around a room improves sound diffusion
Related
- Air absorption can be modeled as equivalent surface absorption scaled by room volume (similarity 0.84)
- Any change in surface reflectivity, not just bumps, causes sound diffusion (similarity 0.84)
- Perfect diffusion is an unattainable ideal in real rooms (similarity 0.83)
- High ambient noise forces listeners to raise volume toward hearing-loss levels (similarity 0.83)
- Transducer resonances radiate widely and thus stay audible in rooms (similarity 0.82)
- Scientific studies of loudspeaker directivity effects in rooms are scarce despite high enthusiast interest (similarity 0.82)
- Diffusion reduces early reflection level without absorbing sound energy. (similarity 0.82)
- Smaller listening areas require less acoustic absorption treatment (similarity 0.82)
- Diffusor effectiveness in small listening rooms lacks subjective validation (similarity 0.81)
- Room sound becomes uniformly diffuse over time (similarity 0.81)
- Auditorium speaker placement creates extreme sound level variation from front to back (similarity 0.80)
- Walls must be rough on many scales to scatter sound diffusely (similarity 0.80)
- A room’s average sound-bounce path length depends only on volume-to-area ratio (similarity 0.80)
- Concentrating loudspeakers at one point yields the best direct-to-reverberant ratio for a space (similarity 0.80)
- Room absorption determines the steady-state level of reverberant sound (similarity 0.80)