Diffusers must be sized between an eighth and half a wavelength to scatter sound.
Evidence
As well as absorption, it is essential that the sound be diffused when it strikes a surface. Ideally we want the acoustic equivalent of a matte surface. Unfortunately, most surfaces, including large areas of absorbing material, act like acoustic mirrors, with varying shades of darkness. In order to have a matte surface, one needs a “bumpy wall,” and many things can be used to provide this. … This results in the requirement for very large objects at low frequencies (1.25–2.5 m at 34 Hz) and very small objects at higher frequencies (1.25–2.5 cm at 3.4 kHz). If the objects are too small, that is, less than one eighth of a wavelength, they will not diffuse properly; if they are too big, that is, greater than about a half a wavelength, they will behave as acoustic mirrors in their own right and so will not diffuse effectively. — David M. Howard, Jamie Angus, Acoustics and Psychoacoustics, 2071
Categorization
- XREF: Connects to the earlier chapters on wavelength and reflection: it explains why scale relative to λ governs whether a surface scatters or mirrors.
- DEFINE: Clarifies what ‘diffusion’ physically requires at the surface.