Dictator-game production phases can isolate which contribution factors people reward

Evidence

In the production phase, the players were randomly assigned one of two documents and asked to copy the text into a computer file. The value of their production depended on the price they were paid for each correctly typed word (arbitrary rate of return), on the number of minutes they had decided to work to produce a correct document (effort), and on the number of correct words they were able to type per minute (talent). — Nicolas Baumard, A mutualistic approach to morality, 154

Categorization

  • QUESTION: Worth chasing: does this design cleanly separate talent from effort, or does typing speed correlate with conscientiousness confounds?
  • XREF: connects to: Earned entitlements and game framing change how much people share. — Nicolas Baumard, A mutualistic approach to morality: The…, 127; Dictator-game choices reflect competing theories of rights, not selfishness. — Nicolas Baumard, A mutualistic approach to morality: The…, 123