Conversation shifts freely among language games while institutions filter them

Evidence

In the ordinary use of discourse—for example, in a discussion between two friends—the interlocutors use any available ammunition, changing games from one utterance to the next: questions, requests, assertions, and narratives are launched pell-mell into battle. The war is not without rules, but the rules allow and encourage the greatest possible flexibility of utterance. — Jean-François Lyotard, The Postmodern Condition, 178

Categorization

  • XREF: connects to: Social language games are heteromorphous with no common metaprescriptions — Jean-François Lyotard, The Postmodern Condition: A Report on…, 449; Postmodern society is a pragmatics of heterogeneous language games, not a Newtonian system. — Jean-François Lyotard, The Postmodern Condition: A Report on…, 90; Utterance types function as rule-governed language games — Jean-François Lyotard, The Postmodern Condition: A Report on…, 139 (+3 more)

Broader Connections