Computer simulation can now reproduce everyday impact sounds convincingly
Evidence
Physical modeling is becoming possible for all sorts of sound producers. The sound of a rubber bowl or a steel bowl dropped onto the floor, for example, is created by computing the bowl surface motion and from that the sound field by following the accelerations of the surface, modeled as small patches. The result is totally convincing. — Eric J. Heller, Why You Hear What You Hear- An…, 1844
Categorization
Category: Factual Claims
- SEED: Physical modeling recreating everyday objects’ sounds — angles for sound-design, film Foley replacement, or simulating impossible instruments.
Related
- Sound-producing objects can be virtually simulated by computing surface motion acceleration (similarity 0.84)
- Acoustics, perception, and signal processing underpin sound-technology R&D (similarity 0.82)
- Computational simulation can generate testable hypotheses about auditory physiology (similarity 0.81)
- Computational modelling is erasing the boundary between theory and experiment (similarity 0.80)
- Microprocessor electronics made cochlear implants possible (similarity 0.80)
- Real-time auditory models enable speech recognition, sound reproduction, and hearing aids (similarity 0.80)
- Acoustical simulations can now compute complete sound fields in buildings (similarity 0.80)
- Cars can synthetically reproduce engine sound through the audio system. (similarity 0.80)
- Computational simulation is the best method to model the auditory system’s function (similarity 0.79)
- Computational auditory modelling began only in the 1960s (similarity 0.79)
- Loudspeakers and room acoustics remain the weak link in audio quality (similarity 0.78)
- Natural background sounds are synthesized statistically for virtual environments (similarity 0.78)
Broader Connections
- Cars can synthetically reproduce engine sound through the audio system.
#expands(0.82) — Ville Pulkki, Matti Karjalainen, Communication Acoustics- An…, 2499 - Auditory motion can be simulated by fading between adjacent loudspeakers.
#expands(0.78) — Dijk, Pim van, Physiology, Psychoacoustics and…, 3186 - Computational simulation can generate testable hypotheses about auditory physiology
#expands(0.75) — Ville Pulkki, Matti Karjalainen, Communication Acoustics- An…, 1563 - GPU computing, driven by video games, now enables full sound-space simulation
#expands(0.75) — Eric J. Heller, Why You Hear What You Hear- An…, 106 - Binaural audio reproduces ear canal signals from real or virtual scenarios.
#expands(0.72) — Ville Pulkki, Matti Karjalainen, Communication Acoustics- An…, 1916