Augmented-reality games can redirect global populations’ actions toward local sponsors.
Evidence
The game had demonstrated that it was possible to achieve economies of action on a global scale while simultaneously directing specific individual actions toward precise local market opportunities where high bidders enjoy an ever-closer approximation of guaranteed outcomes. — Shoshana Zuboff, The Age of Surveillance Capitalism, 994
Categorization
- XREF: connects to: Game design can deliberately nudge real-world physical behavior. — Shoshana Zuboff, The Age of Surveillance Capitalism, 982; Sponsored locations transform game play into behavioral futures markets for real-world customers. — Shoshana Zuboff, The Age of Surveillance Capitalism, 992; Google’s mapping games served as test beds for expanding surveillance capitalism into physical space — Shoshana Zuboff, The Age of Surveillance Capitalism, 472 (+3 more)
Broader Connections
- Pokémon Go functioned as a covert surveillance-capitalism apparatus to herd players toward commercial locations
#exemplifies(0.95) — Shoshana Zuboff, The Age of Surveillance Capitalism, 1000 - Games like Pokémon Go serve as experimental prototypes for broad behavioral modification infrastructure
#expands(0.90) — Shoshana Zuboff, The Age of Surveillance Capitalism, 1002 - Google’s mapping games served as test beds for expanding surveillance capitalism into physical space
#expands(0.85) — Shoshana Zuboff, The Age of Surveillance Capitalism, 472 - Platforms steer how people value themselves through reputation metrics and gamified data extraction.
#corroborates(0.75) — Nick Couldry & Ulises A. Mejias, The Costs of Connection, 406