Playing at producing misinformation did not turn players into producers

Evidence

Perhaps what’s most interesting is that when looking at the actual responses from users, we did not find any evidence that people had developed ‘nefarious’ intentions. On the contrary, by and large, people were enjoying the gaming experience and having productive discussions about how to best counter disinformation. For example, one user commented: ‘That’s a genius way to teach people. Playing as your opponent gives you a ton of insight into their strategies and how to best counter them.’ Some even asked about the possibility of herd immunity. — Sander van der Linden, Foolproof, 818

Categorization

  • XREF: connects to: Weakened fictional doses stimulate resistance without actually duping players — Sander van der Linden, Foolproof: Why Misinformation Infects
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