Embedded war reporting and war games extend media simulation of conflict.
Evidence
Jean Baudrillard once infamously wrote that the first Gulf War did not happen. He was referring to the levels of media-enabled simulation that made it impossible to experience the war as anything but an extended exercise in hyperreality. Is this new war—which ‘embeds’ reporters into its machinations and helps propel multiplayer Web games like America’s Army—any different? — Theresa M. Senft, Camgirls, 227
Categorization
- XREF: Ties to earlier material on spectacle, media simulation, and the military-entertainment complex. — connects to: Mediatized war hyperreality enables real mass death rather than obscuring it — Mark Fisher (edited by Darren Ambrose), K-Punk: The Collected and Unpublished…, 1452; Film representation is instrumental to making war targets visible; Recruitment pitches weaponized military imagery from video games and blockbusters (+2 more)
Broader Connections
- Mediatized terror treats media as constitutive rather than reflective of conflict
#corroborates(0.80) — Peter Morey, Islamophobia and the Novel, 359 - Film representation is instrumental to making war targets visible
#exemplifies(0.78) - Recruitment pitches weaponized military imagery from video games and blockbusters
#exemplifies(0.76) - Mediatized war hyperreality enables real mass death rather than obscuring it
#expands(0.72) — Mark Fisher (edited by Darren Ambrose), K-Punk, 1452 - Viewers accepting media frames operate inside the dominant code
#corroborates(0.72)