Disneyâs own films encode lessons teaching parents to accept its branded media world
Evidence
Once again, authenticity and securing intellectual property are undercurrents in the filmâs value system. Stormtroopers from Star Wars chase Vanellope for advertising âunauthorized clickbaitâ of Ralphâs videos, before she escapes with the help of the entire Disney Princess Line. Ralph, afraid of change in this wired new world and worried that his friendship with Vanellope is in danger because she wants to move from the arcade to an online game, enlists a virus that escapes his control. The virus feeds on his âinsecuritiesâ to exploit an insecurity in the system, which replicates Ralph into a horde of violent Ralph clones. They chase Vanellope and demand friendship, destroying the internet in the process. Ralph, the surrogate for the filmâs older audience and their inability to understand their childrenâs online lifestyle, accepts that Vanellope deserves her independence. He also accepts the branded triviality that her independence entails. Again the ideology is clear. Spot the reference. Buy the merchandise. Bring your kids, but donât be overbearing. Let them grow up unaccompanied in this toxic, branded world. âLet her go,â Ralph tells the horde, fixing his insecurity and instructing parents everywhere. â Andrew deWaard, Derivative Media, 438
Categorization
- XREF: Connects to deWaardâs broader argument that corporate ownership structures shape narrative content â the filmâs âlet her goâ moment reassures parents about Disneyâs immersive environments as benign.
- SEED: An essay angle: analyzing a kidâs filmâs villainous virus/ungovernable internet versus benign corporate walled-garden metaverses as an ideological split.