Commodifying play does not exhaust what play genuinely provides
Evidence
Marx illustrated that the commodification of a thing does not exhaust its use-values (Cleaver 2000), and likewise this harnessing of social agency by this more nuanced and intelligent capitalist structure cancel the very real and important social and subjective work children do when they play with Pokémon. It does, however, intimate that we need to reconsider the dialectic of structure and agency in a new light. — Max Haiven, Cultures of Financialization, 368
Categorization
- XREF: This Marx-grounded counterpoint to the capture thesis sets up the dialectic that could bridge to deWaard’s argument about resistance within financialized culture. — connects to: Play releases subjectivity by letting the person posit their own rules — Jean-Paul Sartre, Being and Nothingness: An Essay on…, 1356; Financialized practice depends on genuine play and autonomy, not just hegemony — Max Haiven, Cultures of Financialization, 389; Games let people play with the forms of sociability itself (+1 more)
Broader Connections
- Play releases subjectivity by letting the person posit their own rules
#expands(0.92) — Jean-Paul Sartre, Being and Nothingness, 1356 - Financialized practice depends on genuine play and autonomy, not just hegemony
#corroborates(0.85) — Max Haiven, Cultures of Financialization, 389 - Games let people play with the forms of sociability itself
#expands(0.80)